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Action, Adventure
Adventure games are a type of computer entertainment programs and video games, characterized by investigation, exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. more...
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It is important to note that this term is unrelated to adventure films, and adventure novels, and is not indicative of theme or subject matter. The vast majority of adventure games are computer games, though console-based adventure games are not unheard of. Unlike many other game genres, the adventure genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film. Adventure games encompass a wide variety of literary genres, including fantasy, science fiction, mystery, horror, and comedy. Notable adventure games include Zork, King's Quest, The Longest Journey, The Secret of Monkey Island, Indiana Jones and the Fate of Atlantis, Gabriel Knight, Myst and The Last Express. Nearly all adventure games are designed for a single player, since the heavy emphasis on story and character makes multi-player design difficult.
The adventure genre was quite popular during the late 1980s and early 1990s, and many considered it to be among the most technically advanced genres. While few developers continue to produce adventure games, some are still being released, and the adventure game genre has had some elements carry over into other genres. Games that fuse adventure elements with action gameplay elements are sometimes referred to as adventure games (a popular example is Nintendo's Legend of Zelda series). Adventure game purists regard this as incorrect and call such hybrids action-adventures. In Europe, games which fuse action and adventure elements are called "arcade adventure" games. The term "adventure game" is used with the same meaning in North America, Europe, and Japan, and is regarded as pure genre in all regions.
History
Colossal Cave Adventure
In the early 1970s, programmer, caver, and role-player William Crowther developed a program called Colossal Cave Adventure. An employee at Bolt, Beranek and Newman (BB&N), a Boston company involved with ARPANET routers, Crowther used BBN's PDP-10 to create the game. The game used a text interface to create an interactive adventure through a spectacular underground cave system. Crowther's work was later modified and expanded by programmer Don Woods, and Colossal Cave Adventure became wildly popular among early computer enthusiasts, spreading across the nascent ARPANET throughout the 1970s.
The unique combination of Crowther's realistic cave descriptions and Woods' addition of fantastical elements proved immensely appealing, and defined the adventure game genre for decades to come. Swords, magic words, puzzles involving objects, and vast underground realms would all become staples of the text adventure genre.
Read more at Wikipedia.org
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